Publisher notes · reviewed 29 October 2026
5e dice notation is keep, drop, and a modifier after the faces
1d20+5 rolls one twenty-sided die and adds five. Advantage is 2d20kh1. Disadvantage is 2d20kl1. Ability scores are 4d6kh3. Faces are drawn with crypto.getRandomValues. The grammar does not depend on a monster-manual revision.
Encounter XP is a different page
Difficulty budgets live on the 5e encounter calculator and use the 2014 Dungeon Master’s Guide table. Mixing XP into a dice roller would hide both jobs. Roll damage and checks here; rate the fight there.
Worked examples
Fireball 8d6+0
Eight six-sided dice, no keep suffix, no modifier. The total is the sum of all eight faces. A save for half is a later division the roller does not apply.
Limits of this page
- Rerolls such as Great Weapon Fighting are not a keep suffix; roll and replace manually.
- Exploding dice and FATE dice are not parsed.